Even to me, it seemed relatively innocuous and not as interesting as the new dynamic HUD.A guide to GW2 Queen’s Gauntlet’s activity introduced as part of the Queen’s Jubilee patch. Toc Basics Getting there You will need to access the Crown Pavilion in Divinity’s Reach and then go up the platform. Talk to the Ringmaster to start. Each fight costs 1 Queen’s Gauntlet Entrance Ticket, which can be obtained from Gw2 Dps Meter has done that and we can use those addons, TacO would be great.As the name implies, Condition Damage increases condition damage, so vulnerability will not benefit from this since it has a fixed armor denial value of 1% per stack, therefore you will benefit more from Condition Duration (Expertise) if you want to stack Vulnerability. 10 Damage is recalculated every pulse based on the changing stats of hundreds of players?So for Vulnerability, would this lower the armor more or something? - The preceding unsigned comment was added by 212.139.247.68 ( talk). Post to look for / advertise a guild, use /r/GuildRecruitment. Post template memes or no context images Make sure any videos are marked unlisted / not public If you happen to find an exploit send details and evidence about it to the support team via a support ticket. Use this subreddit as an alternative way of contacting customer support.Otherwise they're exactly the same. The first time I was able to play the game), they also upscaled these stats by 10. I think when they removed those names (which was right before BWE1, i.e.) Kormon Balser 23:14, (UTC)When we have another chance to check, with q&a or in-game testing, can we be sure to also check Retaliation, just out of curiosity? I'm aware by all definitions it shouldn't be affected, but this seems like the most likely attribute to influence retaliation damage, if any. Torrenal 23:08, (UTC)Nah, it probably at least triples the amount of damage that crippled does. — Dr Ishmael 18:55, 18 August 2012 (UTC) Conditions Affected So does it only affect bleeding, burning, confusion and poison? Gorribal 22:40, (UTC)Thats the $1000 question. — Gnarf ~ El Psy Congroo ~ 18:55, 18 August 2012 (UTC) No, the condition formulas are exact. If you are level 80 and have a total of 1000 condition damage, poison you inflict does 180 damage per second. For example, the poison formula is Level + 0.1 * Condition Damage per second.
- Chompie 21:19, 7 September 2012 (UTC)I did some calculations on burning for level 80 (not sure how and if level affects the multiplier)but it seems that 1 point in condition damage will give. I'd like to do a similar table for Healing Power, but that's going to take a lot of testing and I'm not up to it today. More importantly, I'm simply assuming the values on the individual condition pages are correct- I didn't go test these myself. It's kind of ugly but looking up the format for it has ended my attention span. The ranger places a Sun Spirit. — Dr Ishmael 19:02, 14 September 2012 (UTC) Condition Damage By Proxy Let's say a ranger and a warrior are adventuring together. Is that a miscalculation on my part? or is 25% rounded up? Exhibit 18:56, 14 September 2012 (UTC)exhibitWhat are the raw numbers you based this on? I can't tell if it's a miscalculation if you don't provide the source data. Garrys mod not working on osx 2017- Thervold 17:40, 22 October 2012 (UTC) Condition damage table I made a table with every point of condition damage from 0-2500 and at the top I list every 500 milestone mark. Thus +20 condition damage will give you +1 bleed, +2 poison, and +5 burn damage per tick when you apply those conditions. 25.etc? 130.215.173.67 17:35, 22 October 2012 (UTC)It means for every point of condition damage, you get that much more damage from those conditions. Is the burn damage calculated based on the warrior's condition damage stat, or the ranger's? 96.39.120.89 15:58, 30 September 2012 (UTC)Most likely the ranger since it's the ranger's spirit that initiated the condition effect in the first place, in fact the tooltip for the spirit probably specifies some kind of damage value or duration, I haven't looked myself yet 71.68.238.112 20:32, 22 October 2012 (UTC) Condition Damage Coefficient What is this coefficient that many but not all condition causing skills have and is it used instead of or in addition to a condition's normal modifiers, ie bleed. Gw2 Dmg Output Update Per TickI wonder if someone would be kind enough to verify this in PvE/PvP/WvW. If that is really the case, then it would explain a part of why the game has so many lag issues that they're forced to delay drawing characters because servers lack the computational power. For example, An Engineer may inflict Bleed with an Elixir Gun toolkit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.I find that extremely hard to believe, that every second, every condition pulse is recalculated based on the current stats of the source of the condition. - Combatter 14:07, 6 March 2013 (UTC) Damage is recalculated every pulse based on the changing stats of hundreds of players? Any condition damage that is currently affecting a target, will update per tick according to the source character's stats. - 2.55.127.166 06:53, 6 March 2013 (UTC)Nicely done. - 68.226.52.217 21:26, 9 November 2012 (UTC)I've added Fear to the table as it can deal damage if you have Terror as a Necromancer. Apply condition, stop attacking, apply might - ticking damage goes up. Don't even have to change gear (which you can only do by weapon swapping in any case, since you'll be in combat), just give yourself Might. If I poison a knife and stab with it (not talking about the thief's venom mechanic, but a realistic situation), then I apply a stronger poison to it and sheathe it, would that make the person I stabbed before hurt more? If you're good with a knife and can cause your stabs to bleed more than the next guy, does that mean you can stab then move away and do something to your gear to make the previous wound bleed more?) - Alad 20:49, 6 March 2013 (UTC)I tested it myself a while back. — Dr Ishmael 01:08, 7 March 2013 (UTC) Clock "edges" and Damage I'm curious precisely when during an interval that condition damage hits. 67.233.98.18 00:12, 7 March 2013 (UTC) No combat calculations take place in the client, I don't know why you'd even consider that. Don't see anything wrong when its that simple. (And I'm not astonished they can't do much about all the hacker bots teleporting across all maps for months now.) - Alad 21:45, 6 March 2013 (UTC)It was also mentioned on the stacking page, bleeding damage from a specific source will only update if the source's stats was changed as like with might as previously mentioned. If in the client, then their protocol is a lot more vulnerable than I expected. I'm wondering now where this calculation takes place.
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